
Interestingly, Ghosts will only work at 10pm local time, and if you quit before finishing, every remaining character will die.
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The team behind 2020’s breakout horror film hit Host are back together to cook up a live-action interactive horror movie where the player is running a supernatural television show, and is tasked with looking after its hosts and crew (played largely by the cast of Host ) while something sinister occurs during filming. Ghosts (Jed Shepherd, February 2022 for PS4, Xbox One, Nintendo Switch, and PC) Of course, the question is, is this is real, or something more sinister? The game takes place in the 80s, and puts you in the shoes of Patrick, a recluse suffering from deepening paranoid schizophrenia, who after many years is leaving his apartment to reunite with his sister. With Succubus out the door this year, Madmind now turns its attention to Paranoid, which has been quiet for much of this year. Nevertheless, the game’s atmosphere appears to be worth the wait. The game strikes a few similarities with DOOM, though Doomguy was never a firefighter at an offshore research facility. TeamKill is still hard at work on this cosmic horror shooter, which showed up at this year’s Future Games Show after being announced back in 2019. Quantum Error (TeamKill Media, TBC for PC, PlayStation 5, and Xbox Series) Above all else, good things come to those who wait, as they say. But there’s also plenty of new blood to get us excited all the more. So yes, there are some titles that are repeats from last year for our anticipated 2022 releases. That being said, some titles that were gearing up for release in 2021 just either needed more time, or for one reason or another are mired in the unknown. While it’s true that the industry had to adjust to working remotely, that didn’t mean that we didn’t have the hits like Resident Evil Village and The Medium arrive for us to enjoy. Seeming like a repeat of last year, the video games industry was at the mercy of the global pandemic for a lot of its releases this year.
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It also does make you wonder how the series would’ve gone had Ascension been the game we got back in 2013. However, that hadn’t stopped Crystal Dynamics from firing out concept art and even branding mockups for the eventually-reworked project.

However, as these things go, the team eventually pulled back and went with focusing on an origin story of survival, and less horror. The game was to take inspiration from survival horror titles like Resident Evil, but also adventure games like Ico and Shadow of the Colossus. That’s according to the recently-released development footage from Tomb Raider: Ascension, the game that later became the 2013 reboot.Īscension (not to be confused with the 2007 fan film) would have had Lara Croft team up with a 6-year-old girl named Izumi as they made their way through a mysterious island inhabited by ghosts and monsters. But with the 2013 reboot, it would appear that Crystal Dynamics had initially had more horror in mind. The Tomb Raider series has always tiptoed around horror elements throughout its 25 years of existence.
